![]() ![]() In the same attached file I have made another dop network that illustrates what I am talking about. What that means is that if you have flip and RBD in the same network, they both are going to be influenced if you turn the Scale Time down to 0.5. Scale Time is a global time for the dop network. I have used Scale Time when doing pyro simulations (a long time ago) and Time Scale when doing flip stuff. I have only ever messed with the two parameters when doing slow motion type stuff. As for Scale Time vs Time Scale, again it depends on what you are trying to do. ![]() Here are a couple of more sites that could be useful also: Where did I get that 1153 number? From here: After that I would start messing with viscosity. For example, if I wanted to simulate Tar, I would change the density setting to 1153. You looking to do a different type of material, you would change it. For changing density on the flip object, it depends on what you are trying to sim? You going for water? Keep it at the default. In the file, I have the feedback scale set to 1 but if you set it to 0, you will see the sphere just drop through the tank. So if you are trying to make something float, then I would turn it to a value of 1. ![]() This is straight from the help: To make particle fluids affect the motion of objects they collide with, turn up Feedback Scale on the FLIP solver’s Volume Motion. For the feedback value, it depends, again, what you are trying to do. I can agree that more 'presets' would be beneficial for anyone new coming into Houdini when it comes to flip. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |